Nov 092013
 
 November 9, 2013  Posted by at 2:23 pm HEX, HEX101 No Responses »

Lately, I have been pretty busy with my work, and not able to play as much dTCG as I want (particularly HEX).  But that does not mean I forgot about it.  One of the reason why I feel HEX is a step above other dTCG is its support on wide variety of playing strategy i.e. different deck type support.  So let’s start taking a look at some individual deck types, definition and how HEX support them.  The concept actually applies to any dTCG, but some dTCG especially in early stage may or may not have a good support on certain deck types.  Nonetheless, if you have heard these terms but did not know the official definition, it’s a good start.  Here is an article I wrote for HexRealm.

Continue reading »

Sep 102013
 
 September 10, 2013  Posted by at 12:00 am HEX101 No Responses »

One of the greatest part of TCG is the variation in deck build; hence, play style.  Although the combination of cards are limitless, the actual play style have some finite variations, hence, archetype/deck type classification.  Now, interestingly, deck content itself can have some modular design within, and some of those modules are automatic inclusion in many decks.  Today, let’s take a look at “Draw Engine.”

Continue reading »

Sep 052013
 
 September 5, 2013  Posted by at 12:00 am HEX, HEX101 No Responses »

With a high anticipation of HEX’s alpha release less than a month away, I have decided to start a new dedicated series called HEXorial.  This is essentially a tutorial of HEX.  Obviously, the game itself will have in game tutorial, and I have a high hope that it will be great, but having seen many other dTCG out there, sometimes, it lacks little explanation here and there, or perhaps even when they included the explanation, as people are so excited about the game, and keep clicking, they may have missed a paragraph.  In any event, the first of series will cover, resource system including the card itself.  Did you really know how the resource card work?  Because I did not until yesterday.

Continue reading »

Jun 122013
 
 June 12, 2013  Posted by at 5:51 pm HEX, HEX101 1 Response »

Who likes statistics?  Another basic HEX strategy article, the HEX 101 series.  In this article, the very basic statistical analysis is provided to indicate the reason of why you want to include 4 copies, 3 copies or perhaps even 2 or 1 copies of specific card.

Continue reading »

Jun 102013
 
 June 10, 2013  Posted by at 2:41 pm HEX, HEX101 3 Responses »

Now that we have talked about why had Cryptozoic decided to take Magic like resource management system, anyone who is going to play HEX have to understand that deciding # of resource cards to include in your deck is critical part of your deck design.  So those of you who are not familier with this concept, let’s take a brief look at this.

Continue reading »