May 292016
 
 May 29, 2016  Posted by at 10:23 pm Discussion, HEX Tagged with: ,  No Responses »

One of the main feature I like HEX is the fact it is a real TRADING game i.e. you have actual built in Auction House.  So the feature is no doubt a plus, but is buying a booster pack through auction house a real saving compared to buying packs from actual game store?  The answer is not as easy as you may have thought.

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May 202014
 
 May 20, 2014  Posted by at 12:00 am Discussion, HEX No Responses »

With a recent lawsuit, I have decided revisit the assessment of similarities and differences between the Magic the Gathering and HEX.  The original article I have written back in last year was prior to the actual game release of the HEX, so primarily written based on the available information from the developers.  Now we are roughly 8 months into the game since the first public alpha release, how do they compare?  This time I am going to look at piece by piece.  Let’s start with the foundation of the game, the resource system.

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Dec 142013
 
 December 14, 2013  Posted by at 9:54 pm Discussion, HEX No Responses »

An month ago when Cryptozoic announced the latest patch included change to the chain mechanics where event triggered ability no longer goes into the chain incited quite controversy, especially ones against the changes.  I for one personally felt somewhat against the change as well, mainly not because of the direct impact to what we have now but rather losing flexibility for the future.  If you are interested regarding to this topic back when this was originally introduced, you can check here.  However, the most recent update actually reverted part of the change.  So it’s time to take another look about this topic as this sort of change really affects the overall game’s design direction in the future.

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Nov 172013
 
 November 17, 2013  Posted by at 1:07 pm Discussion, HEX 1 Response »

This is rather a hot topic in HEX community right now because the most recent patch included the change.  I, personally, chose HEX over many other great dTCG out there because of its potential and flexibility of “almost I can do anything I want.”  Aside from the Magic the Gathering Online, I really had not seen any other dTCG that used true dyanamic interactive play (DIP) style system.  Then HEX came out, but is this about to change, or not?

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Sep 222013
 
 September 22, 2013  Posted by at 2:24 pm Discussion, HEX No Responses »

I have already addressed the infamous “mana screw” concept in the Magic, which people are concerned may be seen with HEX.  Recently, I have wrote an article about this topic on HEXRealms.  There are some of the repeated information with a bit more specific talk including some quick analysis of actual game play from one of the official twitch video where some may though there was actual incidence of resource screw.

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