Nov 302015
 
 November 30, 2015  Posted by at 5:42 pm Uncategorized, Warlords of Terra 10 Responses »

One of strength of the WOT is wide coverage of various card types from the get go.  We all know there is creature/troop and spell cards as those are pretty much standard for any dTCG/dCCG.  Then some game has dedicated resource cards.   What’s missing here?  Well, some games refers to as “artifact” and others may say “constant” and perhaps others may say “equipment.”  What do you think the WOT have?  It has “object” and it’s not just one of the above, but perhaps all of the above.  Let’s take a look.

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Nov 292015
 
 November 29, 2015  Posted by at 6:08 pm Mabinogi Duel 7 Responses »

I am still debating whether my purchase of iPad Pro was worth or not especially without still not being able to get Apple Pencil or Smart Keyboard.  But one thing I decided to do is just search for some dTCG/dCCG on iOS platform.  I know I did the search awhile back but not surprisingly there were many more since then.  Couple games caught my attention and I had downloaded them.  One advantage of iOS/Android platform compared to Windows or OS-X is probably the abundance of dTCG/dCCG that are free to play (at least for starter).  Today, I am going to write a bit about “Mabinogi Duel”, which is actually among the three games caught my eyes, it’s my favorite so far.

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Nov 272015
 
 November 27, 2015  Posted by at 9:36 pm Uncategorized, Warlords of Terra No Responses »

 

If you are long term follower of this blog, you must know how I feel about resource system.  It essentially defines the level of detail the game supports.  Whether more sophisticated/complex game is better than the games taking simple, quick to play is matter of personal preference, but at least we know which direction the game is going.

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Nov 252015
 
 November 25, 2015  Posted by at 4:43 pm Uncategorized, Warlords of Terra No Responses »

One of main reason I am truly intrigued by this game is all the built in game mechanics.  As a gamer, it really comes down to how game plays.  This game deserves/allows me to dig into individual pieces of the game mechanics separately as every bit of pieces seem to have certain depth.  First in the series, let’s start with the main emphasis in the game, “Battlefield.”   If there is still a follower of my blog since the era of Eye of Judgment, this is one article I want you to read.  Our time may be back!

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Nov 242015
 
 November 24, 2015  Posted by at 9:24 pm Uncategorized, Warlords of Terra 9 Responses »

So let’s start the tier value analysis with high value tiers, which provide more bang for bucks.

Because I had incorrect value of some items, the original analysis was bit underestimate (yes it was already great, but actually even better now for backers).

11/28/2015 – Yet another update.  This time the update was done because draft pass price is now changed from 1.79 to 1.7.

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Nov 242015
 
 November 24, 2015  Posted by at 8:17 pm Uncategorized, Warlords of Terra No Responses »

Warlords of Terra certainly seems to be my attention for past couple days.  The game play just truly intrigues me.  In all honest, I see this game can potentially fill in all the missing pieces in dTCG that I felt in all other games including HEX:TCG, Hearthstone etc.  However, I had major concerns at the time, which are mostly related not directly to the game play but rather other things, which are equally or more important to certain extent.  Guess what!  As if they listened to my voice (sort of did) but they really made a huge/quick changes on kickstarter.  I think at this point, I recommend any dTCG/dCCG fans should pledge on this game.

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