Now I may be giving too much credit to the HEX, but good competition is always good for consumers. None of us have really seen exactly the HEX’s PvE in action, but what Cory Jones made it sound like is certainly a couple step ahead (probably more) than any other dTCGs had done in the past. Is it innovation? No. Some games I can think of are like Yu Gi Oh PSP, or Eye of Judgment PSP, or famous among old time TCG players are the Magic’s Shanldar.
So it may not necessary be the HEX that inspired other dTCGs, but at least pushed others companies to finally expedite its plan before game like HEX becomes public and claims “the only MMO/TCG”.
Today, let’s take a look at Shadow Era’s approach on its campaign mode.