Feb 292008
 
 February 29, 2008  Posted by at 5:59 pm Set.2 News 5 Responses »

Siam SurgeonSummary: In this blog entry, I have translated the latest Set.2 information from Gamespot Japan 2/29/2008 article & the latest update in official Japanese EOJ website.  Almost all the information provided in these original sources were already revealed at some point by either SCEA or SCEE (See previous Set 2 News blog entries).  In fact, 12 cards that were revealed in these articles were all the same ones from SCEA blog (See English version cards).  So in this blog entry rather than translating word for word for the same information that most of us already know, I will be focusing on the new materials and ones that gave me some clarifications.

Change in the Master Rule
Limit of 3 Ritual spells per deck will be added.  *Individual card limit remains the same.  Currently in Set.1 there are only 3 Ritual spells (Lapse, Altar, and Feast), this means if you want to include another Ritual spell from Set.2, you must remove one of the three to be able to do this.
Canceling spell cast option will be added.  Once you declare casting a spell, you may still cancel it; however, you will still pay the mana cost, trash the spell to the graveyard, and if other cards were used for the spell casting, they will also go to graveyard as well.

Battle Arena
– Recording replay mode will be added.  After each match,the player will have an option to record the match and watch it later in the replay mode.  *Some limitation in the length of the game recording exist.
– New time limit option will be added. 1min 30 sec & 2min 30 sec.

Online mode 
– In addition to Honors, there will be “Ability”.   After the each ranking match, not only honors will change but ability will change as well.  Ability will show true skills of the player i.e. how well the player is.

Comment: I would guess that the ability is based on stats i.e. how many wins to the losses ratio. 

– Each country will receive an additional new title.
– Top 100 player’s replay video will become recordable.
– In the custom match mode, 1 min 30 & 2 min 30 sec time limit option will be added.
– In the custom match mode, several new style option will be added including Set.1 only, With chat, Teach Me, Starter Deck Only, Beginners, Mediocre, Experts.

Card Ability Clarifications:

Invocation – As I have guessed correctly, which  by the way is seldom, this is analogous in warlord to the God’s incarnation ability.  You pay the difference in the summoning cost of the original creature to the Warlord, and summon the Warlord on top of the other creature.

Behemoth Terrorformer Field Exhange Ability –  This is applicable independent of whether the target creature is damaged or not, just as the Dark Yokozuna.

Source:
Eye of Judgment Official Site (Japanese) Set 2 Rule Changes

Gamespot Japan Set.2 info from 2/29/2008 

Feb 282008
 
 February 28, 2008  Posted by at 9:24 pm Sample Decks, Tutorial 4 Responses »

Summary: In this blog entry, I will talk about Ninja Deck. The original article is from EOJ Connection (a.k.a EOJ Tsuushin).

Ninja deck, as it is appropriately named, includes 4 elemental Ninjas in the deck. When you can successfully cast all four Ninjas on a board at the same time, each of four will gain the invisibility. Once a creature becomes invisible, no physical or magic attack can damage the creature.

So as far as Set.1 goes, once a creature gains invisibility, there is not much you can do about it. In fact, only way to destroy the creature would be to use field effect.

Ninja deck is somewhat unique type of deck in the Set.1. It is unique in sense that this type of deck introduces the basic concept of combo deck, which will be the major emphasis on the highly anticipated Set.2. Combo deck is a type of decks that creatures interact on each other i.e) give different abilities or boost stats to make them much stronger than when they are as an individual creature.

 Italics are my own comment rather than translation from EOJ Connection, so take them for grain of a salt.

How to use this deck?
Combo deck in general requires good way to increase your card draw. This is simply because combo deck ‘s power depends on whether you have appropriate cards in your hand to cast or not when you need them. This is why it is particularly important for you to include spells or creatures with ability to draw extra cards in combo decks.  In addition, your first hand is important as well. So as a general rule of thumb for Ninja deck, if you don’t have two different types of Ninja in your hand during your first draw, you should Mulligan.

Order of casting Ninjas
Ability of invisibility is not bidirectional between two creatures i.e. A to B then B to A, but rather it’s unidirectional that makes up a circle. A to B. B to C. C to D. Then D to A.

For this reason, ideally you should cast a new Ninja that gives invisibility to the Ninja that was casted in the previous turn.

For example, if you cast a Firefly Ninja first, it is mostly likely that your opponent attacks the Firefly Ninja during his next turn in attempts to break your combo. However, if he cannot destroy your Firefly Ninja in his turn, this attack becomes near worthless because in next turn you can cast a Spider Ninja, which gives Firefly Ninja a invisibility. So now the opponent’s has to switch the target and attempt to kill your Spider Ninja before he can attack Firefly Ninja. On the contrary, if you cast Spider Ninja first and cast the Firefly Ninja next, you are essentially giving your opponent two turns to attack your Spider Ninja, which greatly increases the chance of your Spider Ninja getting destroyed.

Individual Abilities:
Good Ninja deck user knows how and when to use each Ninja’s unique abilities.

Wolf & Spider Ninja – Change the place with opponent’s creature when it damages but does not destroy the target creature. This ability makes these Ninja’s powerful firearm when used appropriately.

Firefly Ninja – Gains perfect dodge when it is on the fire field. Because of this ability, Firefly Ninja is generally the best Ninja to cast first. So ideal order would be Firefly > Spider > Wolf > Swallow.

Swallow Ninja – Turn opponent’s creature to face them back from Swallow Ninja. This ability is useful to protect your other Ninjas by turning the opponent’s to different direction.

How to construct this type of deck?
1. Card draw spells/creatures – To increase the chance that you have correct Ninja in your hand when you need them. Tritonian Iceguard and Mesmer’s Errand are included for this purpose in the sample deck.

2. All four elemental Ninjas – Needless to say, these are the key cards for Ninja deck. If you do not include all four elemental Ninjas, it’s not a Ninja deck. Sample deck here has 3 of each in the deck, but my personal Ninja deck has only 2 of each, which still works well. So it is your choice; however, 1 of each is certainly not enough.

3. Mana Acceleration – Each Ninja costs 3 mana to cast. So this type of deck would be mana tight. Feast & Altar for sure, but personally this is one reason why I only include 2 of each Ninja in my deck.

4. Attacking power – Ninjas are not mana efficient attackers. So you need other ways to destroy opponent’s creatures to prevent them from occupying 5 fields before you finish your combo. In the sample deck, this is why Flame Guard and phantom like Vulitra are included. Flame Guard can attack two creatures with 3 attack power under appropriate situation, and similarly Vulitra can attack two creatures with 2 attacking power yet it only costs 2 mana to summon.  Sciondar Inferno spell is there also for this reason.

Sample Ninja Deck (from EOJ Connection)

No. Name #
1 Flame Magus
3
5 Firefly Ninja
3
8 Partmole Flame Guard
3
20 Tritonian Iceguard
3
24 Wolf Ninja
3
32 Mercenary Savior Latoo 1
42 Spider Ninja
3
51 Black Hood Dwarf Vulitra
1
62 Swallow Ninja
3
91 Parmetic Holy Feast
1
92 Goghlie Altar
1
100 Sumoner Mesmer’s Errand 3
103 Sciondar Inferno
2
  30

Improve/Change this deck?

The rule 1 & 2 in the deck construction section were generally from EOJ Connection, but rule 3 & 4 are from my own experience. Based on my own experience, I would modify the deck in the following ways.

1. Draw Cards – Completing four Ninja combo feels SOOOO GOOOD; however, when you are focusing just on this, I believe it ruins your chance to win too many occasions. So I’d even use Ninja’s as a decoy on some occasions. For this reason, I do not think we need that many draw card abilities. I would include couple Cloud Runners instead of Errands and Iceguard.

2. Ninja Cards – This is the major difference between my Ninja deck and the EOJ Connection’s sample deck. I only have two elemental Ninjas each in my deck. This is why as I stated in above, I can include mana expensive Cloud Runner in my deck. Also this will loosen the mana tightness a bit.

3. Mana Acceleration – I would include Dungeon’s Ten Tyrant, Novogus Catapult, and Skeleton Soldiers in my deck in the space where I opened up by takingout 4 Ninjas, and 6 – 2 = 4 draw cards from my deck. In the place of Vulitra, I would include Biolith Phantom Wormak, this is because of his mana generation ability.

4. Attacking Power – Flame guard is a great card when it is used in the appropriate setting, but it is situational. Also, it alone does not seem to be enough firepower. So take out 1 or two of Flame Guard, and will include Flame Lizards, and perhaps one Flame Ascetic. Rest of deck should be 1 mana costing creatures to support mana conservation .  Cards like Lycanthrope or Foot Soldier would be appropriate for the purpose of conserving mana, but at certain occasions they can attack by more than 1.  If you find Attacking power is still lacking in the deck, Latoo can be replaced by Didi.

Source: EOJ Connection Ninja Deck (in Japanese)

Feb 282008
 
 February 28, 2008  Posted by at 2:21 am Set.2 News 1 Response »

Summary: Over the last weekend SCEA Marketing manager has posted on his blog a great amount of new info about the Set.2. Even more valuable from the blog were the answers that he made to many questions that people asked on the blog’s comment section. This blog entry is created so that they are a little bit easier to read.

Q) Can Sony host a tournaments?
A) Tournaments are in the works for 08 – I know the team in Japan is not only working on new cards, but new online gameplay elements…

Q) Can anything be done to prevent card printing?
A) I know the team is constantly looking at ways to prevent this, but I think its something that will always be an issue, because people always find a way. Other entertainment mediums, have similar issues (i.e. copied CD’s, bootlegged DVD’s, torrents, etc). I do know that the team constantly tests these copied cards and verified they’re not as stable as real cards, especially in the online environment.

Looking at the big picture, its a bigger issue on our end due to business / sales impact, but from a gamer’s perspective – cards are only a small part of the equation. Once you have cards, you have to know how to put a solid deck together, know how, and when to play them and have a little ‘card draw’ luck on your side. And I figure if you spend enough time playing and mastering those elements, you’ll only settle for quality cards (and support our production team)

Q) Is there any chance the official website will be updated?
A) We’re working on updates now (now that we have Set 2 info) and are working on revamping to be more community oriented…stay tuned

Q) Any word on a single player downloadable campaign add-on for Eye of Judgment?
A) The team is always open to feedback. I know they’re working on ways to add to both online and offline modes.

Q) Any chance you could detail/preview the new Hero cards for us?
A) Indeed, I’m a Tino, Son of Scion kinda player (gotta love getting Mana advantage). As for the tease…hmm…I’m already eyeing the new Wood Hero.

Q) Is there any word on a fix to award a win to a player that had their opponent disconnect on them while the winning player was in check?
A) I’ll have more details next time, but the new ranking system, mentioned above, is designed for that in mind. Two rankings, one for ability and one for sportsmanship. In the end, you’ll be able to determine who the honest players are. Kinda like the feedback system on eBay…

Q) Any plans to support Home with some fancy trophies or items?
A) its always a possibility

Q) Will there be any counter spell in set 2? (a spell that you can cast during your opponent’s turn)
A) ah yes, saying “tap 2 counterspell” back in the days brings backs memories. As for Set 2, I haven’t seen it yet, I would guess no, just based on how MTG and EOJ are different. The new Intercept ability could be viewed as a distant cousin of it, but when the minds of our Japan Studios and WotC brainstorm on new sets, nothing is unimaginable.

Q) Any plans for having a contest were EoJ fans design/submit their ORIGINAL custom creatures for Sony’s approval to they could be included in SET 3/Future updates?
A) There were talks of hiring some famous comic book artists to create limited edition type stuff, and then we looked at doing some design contests but by the time we got to asking they were already on Set 3 with no turning back…maybe down the line – you guys will be the first to know

Q) How many cards will each element get?
A) Fire, Water, Earth & Wood = 16 each / Biolith = 12 / Spells = 20
Leaving 4 for….(mhuahahahah – my evil tease laugh)…stay tuned…

Q) “Leaving 4 for….(mhuahahahah – my evil tease laugh)…stay tuned…” Is it safe to say they are phantom cards?
A) nope…not phantoms…(mhuahahaha x2)

There are some discussion about the possible price of Set.2 downloadable content, but no specific price was given. So not listed here.

Source: THE EYE OF JUDGMENT – Biolith Rebellion 2 (Set 2) detailed

Feb 272008
 
 February 27, 2008  Posted by at 5:21 pm Sample Decks 1 Response »

Summary: There was the first official EOJ tournament hosted by Gamespot Japan last month. In this blog entry, I will show you the tournament champion’s deck, and analyze it briefly.

The Gamespot Japan hosted tournament last month, however, it was a rather unique style of tournament.  Each competitors submitted his/her deck via Email to the Gamespot Japan, and actual game play was performed by Playstation 3’s AI in CPU vs. CPU mode. So this was more of a deck creation tournament than actual true match based tournament. Nonetheless, at present this is the only SCE approved EOJ tournament held worldwide so far. The winner of this tournament was Kageto; therefore, I will appropriately call this deck Kageto’s deck.

Kageto’s Deck (from Gamespot Japan)

No Name Element Mana #
001 Flame Magus
Fire
1 C 2
004 Partmole Flame Lizard
Fire 3 C 2
006 Great Minos of Sciondar Fire
3 R 1
007 Flame Ascetic
Fire 3 C 2
014 Didi the Enlightened Fire 3 UR 1
021 Tritonian Harpoonsman
Water
2 C 2
022 Aluhja Priestess
Water 2 C 2
033 Siam, Traitor of the Seas
Water 3 UR 1
040 Skeleton Soldier
Earth
2 C 2
043 Novogus Catapult
Earth
3 U 2
056 Green Lycanthrope
Wood 1 C 2
057 Bewitching Elf Archeress
Wood 1 C 2
059 Elven Berserker Maiden
Wood 2 C 2
063 Juno Tree Haunt
Wood 3 R 1
066 Eleven Death Dancer
Wood 5 R 2
073 Biolith Bomber
Biolith
3 C 2
098 Fissure of Goghlie
Spell 2 C 2

Analysis:

If we were to categorize this deck, this kind of deck is considered as what is called “balanced deck.” What it means is basically the deck contains several different elements and no primary focus on the element nor concept. It is not only for starter, but for most of us when it comes to actual winning rate, I would say balanced deck can give us one of the best result. This will for surely change with the greatly anticipated Set.2 release, but until then if you have no clue where to start try balanced deck.

As you can see this deck appears to take characteristic creatures from each element. Fire creatures are particularly known for their attacking power. And indeed Flame Lizard, Flame Ascetic, and Didi are chosen from this element for this reason.

Water creatures are well known for its dodge abilities. This deck includes Alhuja Priestess and Harpoonsman. Siam is another great creature with strong attack power.

Earth creatures are well known for it’s mana regeneration ability. Both skeleton soldier and Novogus catapalt are essentially mana neutral when they are destroyed.

Wood creatures are known for its special abilities. Green Lycanthrope is 1 mana creature, therefore, mana neutral when it is destroyed; however, at half of time it can turn into strong 2 attacking power creature with 4 health. Berserker maiden is one of the best creature among wood creatures. When you place her on the wood field, she will have 5 health point, which makes her difficult to destroy. But true power comes with placing her onto the earth field.  When her health is down to 1, she will have dodge attempt and attacking power of 3!!

Not only this deck is a great example of balanced deck, but it is also categorized as “speed (winnie) deck.”  No super big guns in this type deck and the deck is built very mana efficiently, which means the way you use this deck is to cast a creature every turn and attack opponent’s creature every turn.  This kind of deck is particularly strong during the early stage of the match.

Biolith creatures are mana expensive, and often mana inefficient.  This deck seems to be very mana efficient, and therefore, Biolith creature naturally does not follow the general theme of this deck.  However, among all the Biolith creatures, I would also choose bomber in this deck since it will have 3 attacking power when the target is 2 or less summoning cost creatures.  Winnie deck needs some firearms to ensure being able to destroy opponent’s creature.

One interesting thing to note here is that this deck consists of only two spells.  This fits very well to the theme of Winnie deck.  Again, the winnie deck is played so that you can cast a creature every turn.  Having too many spells in the winnie deck may result in too many spell cards in the hand and consequently deterring you from achieving this goal.

Among all types of deck that I have discussed so far, and will discuss in the future, for Set.1 I recommend this type of deck for all beginners and also for people who simply wants to improve their winning rate.

Feb 272008
 
 February 27, 2008  Posted by at 4:23 pm Wishlist No Responses »

Summary: In this “Wishlist” series, I will be discussing a features/concepts/mechanics that I feel like EOJ should have or want it to have in the future to make the game even more exciting, and eventually make the EOJ to be the best CCG that exist.  Although I often try to use some facts to backup my reasonings, this series are nothing but pure hope that I have and nothing in this series is official. But who knows maybe someday..  In this first of series, I will talk about “Counter Spell.”

What is counterspell?
Counterspell is “instant” in the Magic the Gathering. They are the spells that a player can use at anytime, which include even during your opponent’s turn.

Why counterspell?
This feature will allow the game to be more dynamic because even during your turn, there are things you opponent can do to you. Or alternatively, even during your opponent’s turn there are things you can do.  So we will never get bored again by staring at opponent’s making moves.

Example scenario using counterspell:
Player 1: Summoned 4th allied creature on the board. With one creature having only 1 health left, but it is adjacent to your own creatures and opponent’s non-morphed Green Lycanthrope (attack power of 0).

Player 2: No Magic attack creature in hand nor on the field, but has Clairwil Banner.

With the current version of Eye of Judgment i.e. no counterspell, Player 2 uses his Banner on the Lycanthrope and attacks your 1 health creature and destroys it.

However, if there is counterspell in the game following can take place.

Player 2: Uses Banner

Player 1: Sees Player 2 used banner on the Green Lycantrope. (But at this point, the Lycanthrope has not attacked his 1 health creature yet.)

The game gives control back to Player 1 as if you were asked to discard your cards from your hand during opponent’s turn. Let’s say about 30 seconds is what you get.

Player 1: Gets option to either cancel, or use a counterspell if he has it in his hand. In this case, fortunately Player 1 did have a counterspell to give a + 2 protection & + 2 attack to one of his creature. So he decided to use it.

Player 2: Sees the use of counterspell. Without taking any action, his precious Green Lycanthrope not only unable to damage and destroy target creature, but will also be destroyed due to the opponent’s counter attack. So he decided to use another Banner that he had in his hand.

Player 1: Receives another choice of whether to use counterspell or not. In this case, player 1 no longer has any counterspell in his hand, thus just cancelled his turn.

Player 2: Successfully destroys target creature.

Stack System:
The above scenario uses the concept called stack, which is used in Magic the Gathering. It simply means you pile up spell cards in the order they were used. So above case would look like

Top: Second Banner
Giant (a spell that gives +2 on protection and +2 on attack)
Bottom: First Banner

Once all spells and counterspells are casted, spells will start to execute from top to bottom. So Second Banner +2 attack to Player 2’s creature, Giant +2 protection to Player 1’s creature, then finally First Banner +2 attack (total 4) to Player 2’s creature and the Lycanthrope attacks.

This system will allow cool spell battle between players.

Is it possible to implement this in EOJ?
Couple issues including counterspell in the EOJ.

1) Limiting # of spell cards per deck.
Unlike Magic, EOJ has limited spell cards that be placed in a competitive deck.  This is due to the fact that the goal of the game is to occupy 5 fields, which uses creatures; therefore, spell cards which only supplement the game but do not actually occupy any field will have limited space in a deck. Currently, ideal number is said to be somewhere between 4-6 cards per deck for spells.

However, it is now known that in the Set.2, there will be spell and creature’s ability to restore your library. So I think it is reasonable to add spells to destroy opponent’s library in the future.  If such spell becomes available, then one can focus on winning the game by out decking your opponent’s rather than occupying 5 fields. This allows the player to include many more spells in his deck.  Thus, the issue of not enough spells in a deck to have spell battle will be resolved.

2) Wait time during online mode.
I can definitely see some people might think this is a major issue with counter spell concept.  First, if counterspell is implemented there has to be some rule to it. Rules such as, you can only counter opponent’s spell but not reactivation of creatures or summoning a creature.  This way you do not switch focus every move your opponent’s make.  Perhaps, you can also make certain types of spell that cannot be countered like Socery spells.  This further limits the # of cards that can be target of the counter.

Once these rules have been established, the game has to treat every spell that can potentially be countered in the same manner. This means whether computer already know that Player 1 does not have counterspell in his hand or not, computer should still give an option to the player 1 to counterspell.  Otherwise, player 2 will immediately know that player 1 does not have any counterspell in his hand.

Giving a choice to a player to counter is just as giving a choice to discard a card except I would give a bit longer time to think.  Something like 30 seconds should be long enough. If it is your turn and you were to counter the counterspell, just as in discard situation, the time should come from 3 minutes that you get for your turn.

So I would argue for those people who would say switching between players is too much hassle, because it is already in the game as the way of discarding.

What is the probability that this will be implemented in the future?
It’s unforunate that I already know this functionality will not be included in the Set.2.  I have asked about this on the SCEA Marketing Manger’s Blog and he replied me back saying he has not seen anything like it in the Set.2.

However, as I have shown in this article, it is perfectly implementable in the game of Eye of Judgment.  I strongly believe this concept will make the game much more dynamic and exciting.  So who knows maybe in the Set.3…

I predict the probability that counter spell will be introduced in the Set.3 as 40%.

Feb 262008
 
 February 26, 2008  Posted by at 6:49 pm Tutorial No Responses »

Summary: This tutorial will give you the basic guidelines that many of competitive EOJ players generally follows either consciously or subconsciously.  This article is translated from EOJ Connection at Japanese official EOJ site.  The article target include beginners to semi-experts.

Italics will be my own comment.  I.e) Not from the source.

Rule #1: Decision of when to Mulligan

The general rule of thumb is that your first hand should allow you to play well for first a few turns.  Generally, you want to mulligan if you have too many spells or expensive creatures in your hand.

If you are using special type of deck, Ninja Deck for instance, you want to have as many different Ninja in your hand as possible so once you cast your first Ninja, you can start the combo.  Perhaps, you can make the rule like mulligan unless you have two different types of Ninja in you hand.

Rule #2: Be cautious with the field element combination

Particularly important are the field number 2 (up middle) and field number 8 (bottom middle) since these field have opposite element on its back.  With fissure or Behemoth, most low mana creatures on these get trashed immediately.  Ideally, try to place creatures like Biolith on these field.  Or better yet is force your opponent to use these fields.

I also use these field for Great Minos of Sciondar and Juno Tree Haunt.  This is because no matter what the reverse field is, these creature will be destroyed when they are not on their own element.  So not much to lose.   In fact, I use Sciondar as a bait when I use mostly water based creatures so if my Minos get destroyed by fissure, in return I get more water fields, which will help me to use Cloud Runner, Moving Isle of Kadena, and in general gives me more place to put my water based creatures with field bonus.

Rule #3: Be mana efficient ~Summoning creatures~

As we all know, this game is mana limited unlike Magic.  So it is absolutely crucial to be mana efficient in this game to become a good player.

It is important to not only place your first creature on the correct element to gain the field bonus, but also when you place the first creature think where the next creature can be.  Remeber your first creature can be summoned anywhere, but after the first creature, all other creatures must be adjacent to the other creatures on the board.

Also do not waste your mana by using big guns for small health creatures.  For instance, it is a waste to summon a 4 mana costing creature with 4 attacking power to destroy a opponent’s creature with just 1 or 2 health.

Rule #4: Be mana efficent ~Reactivation~

The general rule of thumb is avoid reactivation as much as you can.  Especially turning your creature is generally too expensive.  You should rather reactivate Flame magus twice to destroy 2 health creature than turn a creature by 2 mana and attack by 1 = total 3 mana to destroy the creature in one turn.

Exception to this rule would be attacking creatures with dodge attempts.  If you attack a opponent’s creature with dodge attempts and it dodges your attack, you basically wasted entire mana that you just spent to reactivate the creature.  So it is perfectly reasonable to reactivate your magic attack creature to attack the dodge attempt creatures.

Rule #4: Don’t kill but Don’t let it live

This is a key concept that I have noticed many players that I have played against online did not seem to follow, particularly those people who do not have good stats.  You have to remember that each time you destroy the opponent’s creature, you are giving extra mana to your opponent, which means more option for the opponent.

So instead of keep destroying your opponent’s creature when unnecessary, you should take the opponent’s creature health down to the point where you can destroy it when needs to.

A good example is that when Green Lycanthrope did not morph, it has 0 attacking power.  So you really don’t need to destroy the creature.  Instead take his health down to 1, so when you need to you can destroy the creature at anytime.  Until then you can use it as your shield by placing creature next to him, you know that at least from one direction you are protected i.e. don’t get attacked.

Rule #5: Don’t Give up 

Even if you get checked and cannot break it, there is still a chance that your opponent might not have a creature that he can cast.  So don’t give up.  Instead do the best you can during your turn assuming your opponent cannot cast his creature next turn.

Source: EOJ Connection (Japanese)

Feb 262008
 
 February 26, 2008  Posted by at 5:57 am Sample Decks, Tutorial 2 Responses »

Biolith Phaseus GodSummary: In this blog entry, I will talk about “Biolith Deck” and how to play against it. The source of this article is from EOJ Connection & Gamespot Japan.

According to the writer of EOJ Connection, this is the best type of deck out there at the moment. The main theme of this deck revolves somewhat around the idea of resetting entire board by destroying all opponent’s creatures. The reason behind this is because all biolith creatures are mana expensive and have summoning locks. This is why Biolith deck does not show its power at early turns. It is expected to have your opponent out numbers you with his/her creatures during early stage of the match. Frequently, you will also get checked by your opponent’s before yours. But don’t worry, because that’s expected in Biolith Deck. The goal of Biolith deck is different from others that this deck’s goal is not you to occupy 5 fields, but to prevent your opponent’s from occupying 5 fields.

“How to use this deck”
1. As stated above, Biolith deck starts to show its power as the match progresses. So early stage is where you need to play slowly but correctly. During the early stage of the game when you still cannot cast your biolith creatures, you should focus on how to destroy opponent’s creatures efficiently (mana-wise). In the early stage of the match, you are trying to accumulate your mana. So try to use creatures like Flame Magus, Green Lycanthrope, and Skeleton Soldiers. Key for using these creatures is that you are not using there creatures to occupy the fields for winning, but rather give damages to opponent’s creature so you can destroy multiple of opponent’s creatures at once as the match progresses.

2.As the match progresses (middle of match), you should start focusing on the mana accelation/boost. For this, you can use Biolith Imperial Guard, Tino Son of Scion, Wormack, and Guardian Watchtower + Scion etc. Also during this stage of the match, you can start making more biolith fields.

3. Once you have sufficient mana and biolith field, Biolith deck starts to show its power. The ideal situation would be to use your accumulated mana to cast Phaseus Biolith God. Once it is out on the field, unless they destroy the Phaseus, you can always reactivate the Phaseus and keep resetting opponent’s creatures. So as long as Phaseus is on the board, you will not lose the game from your opponent’s getting 5 fields before you. This is called “Phaseus Lock.”

* If you cast Phaseus from white cubic, you can still activate it in the same turn using Scion’s Riotous Impunity.

4. Note that Biolith deck’s theme is different from other decks in that this deck is focusing on not letting your opponent’s occupy 5 fields; whereas, other decks are focusing on occupying 5 fields before your opponent. So when you play with deck, keep this main theme in mind.

“How to Construct this deck”
1. Will require many ultrarares. Particularly, important are Phaseus Biolith God and Blinding Sky. These two cards will allow you to reset the board by wiping all opponent’s creature at once.

2. Binding sky damage is proportional to the # of biolith fields. Also, imperial guard mana boosting is based on the availability of biolith field since you gain an additional mana each time you summon your allied creature on to biolith field. So you need to have a way to increase # of biolith fields. Beheamoth Groudbreaker and Seer Vizak’s Calmity can be used for this purpose.
3. In early stage, you need to be able to attack opponent’s creature mana efficiently, so if you were to use Vizak’s Calmity, Beheamoth, Imperial Guard or Chariots, you can kill multiple of your opponent’s creatures at once. Some creatures that are mana effient include obvious 1 mana creatures as well as Skeleton Soldiers, who you get 2 mana back when its destroyed.

“How to play against this deck”

As stated above, most susceptible stage of the biolith deck is early stage when the player does not have enough mana to cast biolith creatures. Suspect biolith deck when you see a player who only uses low mana cost creatures and plays very slow at first. If this is the case, try not to place your creatures to the way that multiple creatures will be destroyed at once. I.e. avoid placing creature in Chariot’s attack pattern, Imperial Guard attack pattern, placing creatures on both field 2 & 8 so Behemoth or Vizak’s Calmity kills both at once etc.

Also Lapse at right timing (= early stage of the game) would be very effective since without mana, he/she cannot use Vizak’s Calmity nor cast most of biolith creatures.

Sample Biolith Deck (from EOJ Tsuushin/ Originally from Dengeki PlayStation):

No. Name #
1 Flame Magus 2
40 Skeleton Soldiers 3
56 Green Lycanthrope 2
73 Biolith Bomber 1
75 Imperial Biolith Guard 3
76 Biolith Battle Chariot 3
77 Morning Star Warrior 3
79 Behemoth Groundbreaker
1
85 Tino, Son of Scion
1
86 Wormak 1
87 Scion, Biolith Lord 1
88 Guardian Biolith Watchtower 1
89 Phaseus, Biolith God 1
90 White Cubic 1
91 Parmetic Holy Feast 1
92 Goghlie Altar 1
107 Blinding Sky 1
108 Scion Riotous Impunity 1
109 Seer Vizak’s Clamity 2
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Feb 262008
 
 February 26, 2008  Posted by at 4:48 am General News No Responses »

Not too long ago, there was a talk about possibility of having EOJ Strategy guide here in U.S., but it’s still just a talk and no official announcement has been made.

Surprisingly, Japan was also on the same boat as U.S. until a few days ago that they did not have any guidebook for the best Playstation 3 game, the Eye of Judgment.

However, on March 31st there will now be world first official EOJ Guidebook.

What’s really important about this is two things.

1. The book will come with a special promotional card.

2. The release date is March 31st, which means it’s after the Set.2 release; therefore, it is safe to say that the guidebook will contain strategy including the new cards from Set.2.

Price is 1,500yen (approximately $15 US)

Amazon.com Japan 

Feb 222008
 
 February 22, 2008  Posted by at 4:25 am Uncategorized 1 Response »

The first officially sony approved EOJ tournament was held by Gamespot Japan. The tournament format was rather unique that it used CPU vs. CPU mode. Therefore, this was more of the competition based on the deck construction than actual playing ability.

The following video clip from Gamespot Japan contains Gamespot Japan Tournament winner “Kageto’s Deck (by CPU)” vs. EOJ AI programmer.

Video from Gamespot Japan